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Bright Memory: Infinite: New trailer shows RayTracing

The GeForce 20 series is a family of graphics refining systems created by Nvidia. Acting as the follower to the GeForce 10 series, the line began delivering on September 20, 2018, as well as after numerous versions, on July 2, 2019, the GeForce RTX Super line of cards was announced.The 20 series marked the intro of Nvidia's Turing microarchitecture, as well as the very first generation of RTX cards, the very first in the market to execute realtime equipment ray mapping in a customer product. In a separation from Nvidia's common technique, the 20 series doesn't have an entrance level array, leaving it to the 16 series to cover this sector of the market.These cards are done well by the GeForce 30 collection, powered by the Ampere microarchitecture.

The coming ego-hack-and-slash action adventure Bright Memory: Infinite relies on NVIDIA DLSS and GeForce RTX support. Suitable for this was a new trailer published, highlighting the rayTracing shadows, reflections, lighting and further effects of the title. In addition, there was a small update on Steam to the current state of development. According to FYQD studio, the soundtrack, the DLC skins, the voice output and the menu user interface are already completed and the final polishing phase initiated. In the near future, a ten-minute gameplay trailer should also appear with new details about the story, systems and content of the title. Bright Memory: Infinite is currently located for Xbox Series X | S and PC in development and should appear at the end of 2021.

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