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The Long Dark Update 1.97 Patch Notes (27. Oktober) Diego Perez

Update 1.97 has arrived for The Long Dark and here is the complete list of changes and corrections added to this patch. This update offers general fixes for all platforms, including several fixes for winter modes. This is a hotfix patch that fixes many problems that appeared with the publication of Episode 4 by The Long Dark. The following list of changes may contain spoilers, especially for winter modes. Everything is new with The Long Dark Update 1.97.

The Long Dark Update 1.97 Patchotes

There are currently two known issues that players should be in the Long Dark. If these problems occur, visit the provided links to get support.

For all PlayStation players affected by missing episode four trophies at startup; We have a way to recover your progress. Please visit this page on our support portal for more information. [spoilers] Episode 4 steam tunnel puzzle; Some players reported that they could not open the door to the control room after the ice was thawed when releasing the Steam Pipe puzzle. If problems have occurred with this puzzle, this document could be helpful.

General bug fixes

[OPTIMIZATION] A rare problem has been fixed through which the player s footprints have not been displayed correctly under certain circumstances. [OPTIMIZATION] Fixed numerous performance issues that should lead to a more fluent gaming experience. [Steam] The workshop string table has been updated to accommodate all episode four-strings.

ANIMATION

[Animation] Numerous optimizations and improvements to different mission-related animations. [Animation] A problem has been resolved in which certain climbing animations were interrupted when the field of view was set to the maximum. [Animation] Fixed a problem in which the animation shrugged during the selection of killing / releasing after catching a rabbit. [Animation] A problem has been resolved in which Mackenzie s arms were trembling in climbing in different areas.

ART, ENVIRO AND UI

[Accessibility] The filter for older languages ​​has been updated to enclose some overlooked rows. [Art] Optimized rendering distance for different objects in episode 4, so you will be visible in the corresponding distance from the player. This reduces cases of remote objects that dip into the world. [Art] Removal of the object and lighting of steam tunnels has been optimized to improve the visual quality and performance overall. [Art] tuned lighting fixed in different interiors and non-matching lighting of objects. [Environment] A problem has been resolved, through which the walls in the Radiohütte remained visible, regardless of in which room within the Radiohütte they were. [Environment] The mines were optimized to ensure that the gas is not pulled if it is not needed, resulting in performance improvements. [Environment] The pipes in the steam tunnel added an additional collision to prevent the camera from snapping into the pipes. [Environment] A gap in the doors of the power plant has been fixed. [Environment] Big black shadows were fixed on the beds in the infirmary of the Schwarzfelsfaches. [Environment] The warning sign Danger Electric Cables Over-Head in the steam tunnel was postponed to make it better visible. [Environment] Numerous floating or clipping objects in the entire Schwarzfelsregion were fixed. [Environment] It has been fixed a problem in which the water splash sound effect was missing when walking through water in the abandoned mine. [UI] A problem has been resolved with the terminal button of the diary on the Collections -> Measurement Places screen, so player no longer need to change to another screen. [UI] Fixed an issue that prevented the region previously updated on the map if a cave was used to transition to a new region. [UI] Fixed a problem where the Missionary Status tab did not reflect the status of the current active mission. [UI] The icons on the map screen were adjusted so that mission marks are arranged over other card markings. [UI] Fixed a problem in which the weather could deviate from the intended calibration preset, while the brightness has been adapted in the main menu. [UI] Fixed a problem where open doses can be displayed as closed when displayed in the cooking menu. [UI] Non-aligned buttons on the Continue... button? Fixed. Screen displayed after completing an episode. [UI] The article description of Hardcase has been updated. [UI] The key 8 icon in Episode 1 has been updated to a higher-quality version.

Style style

[Ai] It has been resolved a problem where wolves continue to frying Kadaver after the cadaver disappeared. [Audio] The Marine Flare was added to Audio-Ducking, so his audio is no longer louder than dialogue in the game. [Gameplay] If a problem has been resolved in which the water decreased longer when clicking on the Move all in the container button and then immediately returned the water back into the container. [Gameplay] Fixed a problem where the maple syrup was attached to the player instead of being removed from the world after picking up. [Gameplay] The sprocket risk is no longer disabled when a call is accepted.

Challenge modes

[Darkkalker] The waiting time between placing a Banish Glyph and the appearance of the Darkwalker was adjusted. Players should now not have to wait longer. [Hunted 1/2 and whiteout] socks added to the start inventory. [Whiteout] The percentage completed the mission, to be more accurate.

WINTER MUTE

Please note that this section contains spoilers about WINTER MUTE.

[Cinematics] Several lighting problems in a series of episodes-4-films have been fixed. [Cinematics] There was a problem in Chapter 1: Fixed Black Rock Blues, which could cause the sound in movies no longer agrees with the animations when the player skips a movie. [Cinematics] Fixed a problem that often meant that the dialogue was skipped in the game when he should be played immediately after a film during the third episode. [Environment] Fixed, in which the wolf was found in Episode 1 near the farm, so it now correctly feeds on corpses a problem. [Environment] Fixed many places where the players during the fourth episode either get stuck or could escape the map or the intended progress route. [Episode One] Fixed an issue that was published by the Mackenzie on raising the hardcase without bandaged hand. [Episode One] clipping fixed that could occur when climbing out of the crash site. [Episode One] Fixed a problem that led to the audio was played back on for the fire at the crash site after they were burned out. [Episode One] Fixed an issue where the Skybox was briefly displayed when you returned from the house of horrors mother to the main menu. [Episode Two] Overlapping audio that can occur when speaking to Jeremiah fixed. [Episode Two] Fixed an issue where the UI element of the active target was not displayed as intended when the radial menu was called after the Bears Peer was obtained during the best defense. [Episode Two] The Aurora, which occurs during the Mission Return to Dam, was adjusted so that it is fully active now, rather than just to start. [Episode Three] Fixed a problem that prevented the player from proceeding if he saved the game before he answered the phone in the burned-out cabin, and the memory then reloaded during the call. [Episode Three] Fixed an issue where removing the fuse now both the electrical visual and sound effects while Aftermath disabled correctly. [Episode Three] The percentage completed the mission, to be more precise during Forest Talker. [Episode Three] HUD is no longer disabled after you have talked to Molly. [Episode Four] Fixed an issue where the last display could appear at full pressure when the valves during the steam valve puzzles no. 1 were still set incorrectly. [Episode Four] Fixed a problem that led to the interaction point to the valve that moves when the player enters the tunnel, and then returns to the valves during the detonators. [Episode Four] Fixed an issue were improperly seized upon their weapons and equipment after completion of the detonators. [Episode Four] were added security measures to prevent the player leaves the bolt cutters in inaccessible places in The detonator fall. [Episode Four] Fixed a problem which resulted in the status bar flickered before being returned to the film sequence in thunder to gameplay. [Episode Four] dialogue is not playing more on the death screen when the player is caught during the thunder. [Episode Four] The range in which the inputs are seen in convict hiding, has been increased.

PLAYSTATION 4

[General] It fixes an issue where the game for some players to crash on startup. [General] Fixed a possible crash that could occur when throwing an item has been fixed.

WINDOWS 7

[General] It fixes an issue in which players who use Windows 7, when playing a in-game videos like the leader got stuck on a non-skippable black screen.

MAC

[Rendering] Fixed a problem that led to the stones were not rendered in OpenGL systems.

COUNTER

[Rendering] The compression of many textures has been reduced to improve the overall visual quality.

The long darkness Xbox One and Nintendo Switch is available now for PC, PS4, available.

  • This article was updated on 27 October 2021

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