There are many tips in the career that you can find to shed more light on terrible events of the past. They provide additional information about Freakshow Fire, as well as about the history of the summer camp and the Hickett family.
- Career Hints
- Hippies to a quarry
- Hippies to chapter 1 career
- Hippies to chapter 2 careers
- Hippies to chapter 3 career
- The Quarry Chapter 4 Hints
- The Quarry Chapter 5 Hint
- The Quarry Chapter 6 Hint
- Career Chapter 7 Hint
- Career Chapter 8 Hint
- Career Chapter 9 Hint
- Career Chapter 10 Hint
Hints are another type of collecting items in the game, but they do not necessarily affect the ending, like other collecting items, such as the evidence and Tarot cards, which are scattered along the Hickett career.
The next guide will help you find all the tips in The Quarry.
Career Hints
In total, you can find 40 tips in The Quarry. They are scattered for all 10 chapters of the game.
Some of them will be quite easy to find, because the plot narrative will literally lead you to them. However, you will have to dig a little to detect other evidence that will be carefully hidden from prying eyes.
Below are the locations of all 40 tips in The Quarry.
- Prolog's hints
- Chapter 1 Hint
- Chapter 2 Hints
- Chapter 3 Hints
- Chapter 4 Hints
- Chapter 5 Hints
- Chapter 6 Hints
- Chapter 7 Hints
- Chapter 8 Hints
- Chapter 9 Hints
- Chapter 10 Hint
Hippies to a quarry
Hint No. 1
From the Max car repair area, Laura should jump along the lower path to find a hint for the Harum Scarum poster. When you walk along the path, a poster hangs on a tree. Take a hint from there.
Hint No. 2
Almost immediately after the last clue, there is a small fork on the way. One is at a dead end, and the other leads forward. To find a hint to the chest chest, climb the path and open the chest.
Hint No. 3
The fork on the road awaits you shortly after the last clue. After that, you will find a small corner among the trees on the right. Find a hint of a broken cage on this path on the right.
Hint No. 4
When Max and Laura go there in the prologue, under the quarry of Hickett there is a shelter from storms. Go straight to the center of the room to find a hint about a bloodied collar after you open two doors to go inside.
Hippies to chapter 1 career
Hint No. 1
Leave the house after a conversation with Caitlin at the beginning of the chapter. Go to the parked cars to find a hint of hunting right behind the gate.
Hint No. 2
Go to the main camping door. You will notice the plague to the left of the door. Interact with the object to get a hint to the camp plate.
Hint No. 3
Go to the cabin with Emma to find your luggage in the role of Abigail. Enter inside and search the beds in the left corner of the cab. Hint from newspaper headlines will be between these two bunks.
Hint No. 4
Hint for recording a camping song can be outside the hut. Just get to the 008 room, but do not enter. The hint will be on the steps of the door.
Hint No. 5
The last hint in chapter 1 is on the far side of the tree in the middle of cottages. Find a pointer indicating the distance between several cities. This is your information index.
Hippies to chapter 2 careers
Hint No. 1
You will find a damaged memorial key on the shelves in the rear of the camp store.
Hint No. 2
Go to the camp of the camp. You will notice a rack on the right wall. Go and interact with drawings on the shelf to get a hint to the plans for repairing a house.
Hint No. 3
When you take control of Dylan in Chris’s office, interact with the front of his table to find a hint with a family photo.
Hint No. 4
Dylan will search for Chris’s drawers in search of the accounting book The Hint of the Accounting Book of the Advisor after he returns from the hatch. This hint mentions Max and Laura, which have not appeared.
Hint No. 5
This hint is possible only if you choose a Shady Glade option with Abigail in the role of Nika. Go to the right edge of the forest to find a hint of a trace camera.
Hint No. 6
Follow the last clue in the back of the first region. There is a box here in which there is a hint of the rangers box.
Hippies to chapter 3 career
Hint No. 1
The newspaper can be found on the table on the lower floor of the Halling, playing Jacob. The hint North Kill Gazette Clue is located in the center of the building.
Hint No. 2
The Hint of the Baying of Swimming can be located on the lower floor, opposite the hint mentioned above.
Hint No. 3
The Photo Ling of the Old Camp can be found in an elling. It is located at the lower level, on a pole from the far from the elling side.
The Quarry Chapter 4 Hints
Hint No. 1
The hint of the box of matches can be found on the island when you control Emma. If you go along the lower path, you will ultimately stumble upon the stairs leading above. Fire will light on the left, there will be matches nearby.
Hint No. 2
Return to the stairs from the aforementioned hint. Return to the stairs and rise on it using the previously indicated hint. The cabin is located at the top. You just need to interact with the window on the left before entering, to get a hint of keys from a police car.
The Quarry Chapter 5 Hint
Hint No. 1
When Ryan and Dylan go to the radio machine in Chapter 5, go left from a huge building with the pool, where you get into the hut. Here you can find the gate. Next to him lies the evidence of the work of a bear trap.
Hint No. 2
When you get to the houses, find a nurse in the camp on the ground between rooms 3 and 4.
The Quarry Chapter 6 Hint
Hint No. 1
When you enter the house of the pool in the role of Abigail, go to the locker room in the back of the room. The pinboard is next to them. Interacting with him, you will receive a photo foreskin of vacationers.
Hint No. 2
The cabinet can be found at the far end of the house by the pool. Interact with it to open the drawing inside. A terrible tint to drawing will become clear when you look at the drawing. This hint is easy not to notice, since there is a hidden timer, so be sure to collect it.
Hint No. 3
You will return to the fiery pit when you control Emma. Go to the tents where the child will give you a message. Read it to get a children's letter home.
Career Chapter 7 Hint
Hint No. 1
The scratched Limerician key can be found when you are in a prison cell in the role of Emma, and Max was taken for interrogation. This is written on the wall of her camera.
Hint No. 2
Later in this chapter you will be allowed to move freely around the police station. Go up the stairs to the office available through the second set of doors. A hint about the charred sheriff icon can be found on a box against the wall on the right.
Hint No. 3
After that, go down and interact with the computer in the far corner of the station’s office. If you do not have Travis password, go to the third room on the third floor. Look back at the calendar when you go to see Travis's birthday.
Then, on the way back, enter the room directly adjacent to the top of the stairs, and use a birthday card to find out the age of Travis. This allows you to get a computer password, as well as listen to the podcast that will be Bizzare Yet Bonafide Podcast Clue.
Career Chapter 8 Hint
Hint No. 1
You can go around the rock instead of climbing the steps when Ryan and Laura go down to old tunnels. The hint Shakhtersky Lanc Bobox can be found behind the stone.
Hint No. 2
A set of tools can be found to the left of the staircase leading up. Just interact with them to get the hint of old career instruments.
Hint No. 3
Evidence for Roma can be found when you play for Ryan in the Hakette House. Turn left and go through the door, from where you initially took control of it. Interact with paintings on the left wall in this room.
Career Chapter 9 Hint
Hint No. 1
Playing the Laura, you can get the first hint if you decide to escape, not hide. The trophy can be found on the wall after you get to the room with the stairs. To get a hint to the wall of the hunting trophy, interact with the trophy on the wall.
Hint No. 2
Go upstairs and immediately enter the office, in the same area as Laura. To get a hint of the Khakett family tree, find a genealogical tree in the left corner next to a chair.
Hint No. 3
Go up and find a letter in the garage when you are on a landfill with Dylan. A hint for a note on a landfill is a note on the table.
Hint No. 4
When you manage Dilan in a landfill, you can find this hint. You will go down one of two stairs, and if you go down the left stairwell, turn right, and you will find a thrown hint.
Career Chapter 10 Hint
Hint No. 1
The location of this hint can be found while Caitlin or Dylan is explored by the house. Turn left after crossing the first staircase. The Hint to the Camp is located in the middle of the earth, surrounded by beds, in a room adjacent to a short staircase at an open area at the upper level.
Hint No. 2
Go through the balcony at the first level of the house to the portrait in the middle above the fireplace, with which you can interact in order to get a hint to the portrait of the ancestors.
Hint No. 3
A hint for a roots of tickets can be found next to the picture of the ancestor. Look for it on the ground in the corner of the railing.
Hint No. 4
Cross the portrait and go to the first grade on the opposite side of the floor. Continue to go to second grade from there. To open a hint on the board, interact with the board.
Hint No. 5
Now, immediately outside the class in the last clue, climb the stairs. Find the ring on the ground opposite the sofa. Raise the ring to get a hint with the inscription.
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